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[Assembler] Inline assembler에 대해.. 전산을 시작하고.....벌써......강산이 바뀌었다. 그 사이에 인터넷이라는 것이 발달을 했고, 참, 귀중한 많은 것들을 ....이름 모를 이들에게서..... 얻었다....... 고개숙여 감사를 드리고 싶다... 이제 나도..뭔가를 뱃어 내야할 때가 온 것 같은데.... 가진게 없다보니...뱃을게 없다.? 그래도, 할 만큼을 했다는 소린해야 겠기에.... 허접하지만 한 번 뱃어 볼라구 한다. 인라인 어셈이란, 고급언어에서 어셈블러 명령을 직접 사용하는 것을 말한다. 새로 시작하시는 분이나.....처음 접하시는 분들에게는 도움이 되리라 생각한다. 인라인 어셈은 필요한가?........... ----------------------------------------------- 2GHz 대의 펜티엄4 CPU..
[소프트 3D 엔진] Soft...School, Part IV: Shading and Filling Software Rendering School, Part IV: Shading and Filling ??????? Mihail Ivanchev, Hans Th?rnquist 15/06/2004 Legality Info The tutorials in this series as well as the source that comes with them are intellectual property of their producers (see the Authors section above to find out who they are). You may not claim that they are your property, nor copy, redistribute, sell, or anything of the natur..
[소프트 3D 엔진] Software Ren.. School, Part III: Triangle Rasterion Software Rendering School, Part III: Triangle Rasterization ??????? Mihail Ivanchev, Hans Th?rnquist, and Anubis 26/03/2004 Legality Info The tutorials in this series as well as the source that comes with them are intellectual property of their producers (see the Authors section above to find out who they are). You may not claim that they are your property, nor copy, redistribute, sell, or anyth..
[소프트웨어 3D 엔진] Software Rendering School, Part II: Projection Software Rendering School, Part II: Projection Mihail Ivanchev and Hans Th?rnquist 30/11/2003 Legality Info The tutorials in this series as well as the source that comes with them are intellectual property of Mihail Ivanchev and Hans T?rnqvist. You may not claim that they are your property, nor copy, redistribute, sell, or anything of the nature, the tutorials without permission from the authors..
[소프트웨어 3D 엔진] Software Rendering School: Part I Software Rendering School: Part I Mihail Ivanchev and Hans Th?rnquist 19/10/2003 Legality Info The tutorials in this series as well as the source that comes with them are intellectual property of Mihail Ivanchev and Hans T?rnqvist. You may not claim that they are your property, nor copy, redistribute, sell, or anything of the nature, the tutorials without permission from the authors. All other a..
[소프트웨어 3D 엔진] Jim Blinn's Corner Jim Blinn's Corner 출처 : g-Matrix 홈페이지 ( http://www.g-matrix.pe.kr/?)
[소프트웨어 3D 엔진] Michael Abrash 의 퀘이크 엔진 개발 과정 설명#7 원본 사이트 : http://www.bluesnews.com/abrash/contents.shtml Permissions and Author’s Note These articles are Copyright ? 2000 by Michael Abrash, all rights reserved except as explicitly granted herein. Permission is granted for unmodified non-commercial electronic reproduction and printing for personal use. In other words, you can do whatever you want with this material for your own use, and it can ..
[소프트웨어 3D 엔진] Michael Abrash 의 퀘이크 엔진 개발 과정 설명#6 원본 사이트 : http://www.bluesnews.com/abrash/contents.shtml Quake’s 3-D Engine:? The Big Picture by Michael Abrash If you want to be a game programmer, or for that matter any sort of programmer at all, here’s the secret to success in just two words:? Ship it.? Finish the product and get it out the door, and you’ll be a hero.? It sounds simple, but it’s a surprisingly rare skill, and one that’s highl..